jueves, 18 de mayo de 2017

FIRST PARTIAL TEST

METHODOLOGIES

1. DIGITAL CITIZENSHIP: Appropiate, responsible technology use.

*The quality of habits, actions and comsumption petterns that impact the ecology of digital content and communitites you enjoy or hensible.epend on.

-NINE RULES OF DIGITAL CITIZENSHIP

  1. Digital acces
  2. Digital commerce
  3. Digital communication
  4. Digital literacy
  5. Digital Etiquette
  6. Digital Law
  7. Digital Right & Responsabilities
  8. Digital Health & Wellness
  9. Digital security (self-protection)

2. NETIQUETTE: Netiquette basic rules. Netiquette was the key to activity on Internet new groups, emails, listerners, chat and other internet communication.

*see (Netiquette quiz)

3. MAKING ACCOMATIONS FOR ELLs AND INFUSING TECHNOLOGY INTO A LESSON PLAN: Use teaching strategies and learning resources that makes content comprehensible, this is the key to helping the Ss to undeerstand the content and learn the language.

4. FLIPPED CLASSROOM: Making the Ss the center of the leraning. Have the presentation at home and practice in school.


5. VIRTUAL TRIPS AND GOOGLE EARTH: Is a panoramic view or simulation of an existing place that can be viewed online.

*VIRTUAL TOURS: Is a collection of panoramic images that are played in sequence to view like a moving video with added a sound and text effects.

6. GOOGLE EARTH: Is a free program Google that allows you to fly over a virtual globe and view the earth through high resolution graphics and satellite images.

7. COMPUTER ASSITED LANGUAGE LEARNING (CALL): The search for and study of application of the computer in language teaching and learning.

  1. Focus Grammar - structure
  2. Communicative / cognitive
  3. Integrate / sociocognitive Sociostructure
*Objectives

  • Ss learner-centeredness
  • Meaningful purpose
  • Comprehensive input
  • Sufficient level of stimulation
  • Multiple Modalitites
  • High level of interaction
*ROLES
  1. Teacher as facilitator
  2. learner Active participation
  3. computer
*RESOURCES

  • Text processors
  • Presentation software
  • multimedia and Games
  • Internet


8. PRINCIPLES TECHNOLOGY USE IN EDUCATION SETTINGS

This do's of technology use will provide a realist motivation for content area teachers to steadily integrate technology into the classroom.

9. SIMULATIONS: 
Is the imitation of the operation of a real - world or system over time.

Live
Virtual
Constructive


10. SOCIAL NETWORKING - SOCIAL MEDIA

Advantages:
  • Social media engage Ss
  • social media share resources
  • Help parents and family members
  • Social media enhances Ss colaboration
Disadvantages:

  • Supervise all the time. Monitoring the activities, check the interaction.
  • Huge distraction
  • Realize more in the writing area. (no speaking part)






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