METHODOLOGIES
1. DIGITAL CITIZENSHIP: Appropiate, responsible technology use.
*The quality of habits, actions and comsumption petterns that impact the ecology of digital content and communitites you enjoy or hensible.epend on.
-NINE RULES OF DIGITAL CITIZENSHIP
- Digital acces
- Digital commerce
- Digital communication
- Digital literacy
- Digital Etiquette
- Digital Law
- Digital Right & Responsabilities
- Digital Health & Wellness
- Digital security (self-protection)
2. NETIQUETTE: Netiquette basic rules. Netiquette was the key to activity on Internet new groups, emails, listerners, chat and other internet communication.
*see (Netiquette quiz)
3. MAKING ACCOMATIONS FOR ELLs AND INFUSING TECHNOLOGY INTO A LESSON PLAN: Use teaching strategies and learning resources that makes content comprehensible, this is the key to helping the Ss to undeerstand the content and learn the language.
4. FLIPPED CLASSROOM: Making the Ss the center of the leraning. Have the presentation at home and practice in school.
5. VIRTUAL TRIPS AND GOOGLE EARTH: Is a panoramic view or simulation of an existing place that can be viewed online.
*VIRTUAL TOURS: Is a collection of panoramic images that are played in sequence to view like a moving video with added a sound and text effects.
6. GOOGLE EARTH: Is a free program Google that allows you to fly over a virtual globe and view the earth through high resolution graphics and satellite images.
7. COMPUTER ASSITED LANGUAGE LEARNING (CALL): The search for and study of application of the computer in language teaching and learning.
- Focus Grammar - structure
- Communicative / cognitive
- Integrate / sociocognitive Sociostructure
*Objectives
- Ss learner-centeredness
- Meaningful purpose
- Comprehensive input
- Sufficient level of stimulation
- Multiple Modalitites
- High level of interaction
*ROLES
- Teacher as facilitator
- learner Active participation
- computer
*RESOURCES
- Text processors
- Presentation software
- multimedia and Games
- Internet
8. PRINCIPLES TECHNOLOGY USE IN EDUCATION SETTINGS
This do's of technology use will provide a realist motivation for content area teachers to steadily integrate technology into the classroom.
9. SIMULATIONS:
Is the imitation of the operation of a real - world or system over time.
Live
Virtual
Constructive
10. SOCIAL NETWORKING - SOCIAL MEDIA
Advantages:
- Social media engage Ss
- social media share resources
- Help parents and family members
- Social media enhances Ss colaboration
Disadvantages:
- Supervise all the time. Monitoring the activities, check the interaction.
- Huge distraction
- Realize more in the writing area. (no speaking part)
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